The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
Hello everyone! Game designer is back!
On today's small update, I'll be updating you all on what we've been working on for the week!
Firstly, the shaders! Turns out, making a custom shader is hard. But good news! We figured it out!(mostly)
Tada! (Don't mind the colours, we're working on that.)
After this, we're going to finally implement the mechanics to the map itself (along with the UI if possible) and finally begin another round of tests before we complete the project!
As for me, the game designer, it's back to Excel hell. I'll also be working on colour palettes, helping refine the UI design and other general marketing thingamajigs!
Please save me, I don't know how to work an Excel file correctly!
That is all for today folks, now if you'll excuse me, I'm going to fight time (Hades 2 is fun) and touch grass (which I'm allergic to)
Spatially Unaware Studios, over and out!
(I am now actively stopping the programmer from buying energy drinks, he has descended to a Capri-sun craze instead.)
In this devblog we showcase the work being done on the houses the player must rebuild.
Read about the addition of Bronze Tools & Weapons into the economy.
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.